A game I test from the player's side: walking the play flow from the start to a battle session, hunting for behaviour that deviates from what should happen, then writing reports the development team can act on straight away.
List of reports
Each report lives in Notion. The links below open it in a new tab.
01
First round
Opening walkthrough and flow mapping
The first testing round. I walked through the opening of the game to map the normal flow, then noted every behaviour that did not match what should have happened.
Reproduction steps, screenshot evidence, and severity are inside the report.
A follow up round after the first report was sent. The focus was closing the areas I had not touched in the first round, while rechecking the earlier findings.
Reproduction steps, screenshot evidence, and severity are inside the report.